nixpkgs/pkgs/games/quake3/wrapper/builder.sh
Eelco Dolstra 7f74c406c4 * In Quake 3, by default use Mesa as the OpenGL implementation. But
allow the OpenGL implementation to be overriden through the
  OPENGL_DRIVER environment variable.  If it is not set, we use the
  implementation installed in the profile
  /nix/var/nix/profiles/opengl, allowing easy late binding by the
  user, e.g.,

    $ nix-env -p /nix/var/nix/profiles/opengl -i nvidia-sys-opengl

  might install the NVidia OpenGL implementation.

  The code that does this is not specific to Quake 3: it has been
  factored out into build-support/opengl/mesa-switch.sh.  Presumably
  any application that requires hardware-accelerated OpenGL needs it.

* Add the Quake 3 demo to the cache.

svn path=/nixpkgs/trunk/; revision=4612
2006-01-28 00:41:16 +00:00

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source $stdenv/setup
ensureDir $out/baseq3
for i in $paks; do
if test -d "$paks/baseq3"; then
ln -s $paks/baseq3/* $out/baseq3/
fi
done
ensureDir $out/bin
cat >$out/bin/quake3 <<EOF
mesa=$mesa
$(cat $mesaSwitch)
exec $game/ioquake3.i386 \
+set fs_basepath $out \
+set r_allowSoftwareGL 1 \
"\$@"
EOF
chmod +x $out/bin/quake3