nixpkgs/pkgs
Eelco Dolstra 410f21887a * A quick hack to get accelerated OpenGL working: just use the driver
in /usr/lib/libGL.so.1 (which will typically load a driver in
  /usr/X11R6/lib/modules/dri).  This has been tested on a i915
  graphics card; it should work with most open source X.org drivers.
  For NVidia's proprietary drivers (which we cannot build ourselves
  anyway), some more symlinks are necessary; I'll add those later.

  So to get hardware-accelerated Quake 3, do:

  $ nix-env -p /nix/var/nix/profiles/opengl -i xorg-sys-opengl
  $ nix-env -i quake3-demo
  $ quake3

svn path=/nixpkgs/trunk/; revision=4613
2006-01-28 01:13:31 +00:00
..
applications * Fix an annoying problem with xmms's ALSA output driver. Thanks 2006-01-26 23:34:22 +00:00
build-support * A quick hack to get accelerated OpenGL working: just use the driver 2006-01-28 01:13:31 +00:00
data/sgml+xml * "." -> "source". 2005-12-05 14:11:09 +00:00
development change uulib to store all dependencies to package.conf 2006-01-27 10:16:15 +00:00
games * In Quake 3, by default use Mesa as the OpenGL implementation. But 2006-01-28 00:41:16 +00:00
misc * modified tetex to support extra .sty's from other packages 2006-01-27 20:51:41 +00:00
os-specific/linux * A quick hack to get accelerated OpenGL working: just use the driver 2006-01-28 01:13:31 +00:00
servers * OpenGL dependency in the i810 driver. 2006-01-17 14:11:43 +00:00
shells add a static version of bash. This comes in handy for NixOS (installer disk) and the static tools we use to bootstrap Nix on for example NixOS. Can I say NixOS one more time? NixOS. 2005-12-23 21:43:04 +00:00
stdenv use newer curl. This fixes a few security bugs and this static version of curl 2005-12-28 02:02:56 +00:00
system * A quick hack to get accelerated OpenGL working: just use the driver 2006-01-28 01:13:31 +00:00
test * "." -> "source". 2005-12-05 14:11:09 +00:00
tools * modified tetex to support extra .sty's from other packages 2006-01-27 20:51:41 +00:00