nixpkgs/tests/quake3.nix
Eelco Dolstra 51097933ab * Moved test-related stuff from lib/build-vms.nix to lib/testing.nix.
* Factored out some commonality between tests to make them a bit
  simpler to write.  A test is a function { pkgs, ... }: -> { nodes,
  testScript } or { machine, testScript }.  So it's no longer
  necessary to have a "vms" attribute in every test.

svn path=/nixos/trunk/; revision=19220
2010-01-05 11:18:43 +00:00

57 lines
1.6 KiB
Nix

{ pkgs, ... }:
rec {
client =
{ config, pkgs, ... }:
{ services.xserver.enable = true;
services.xserver.driSupport = true;
services.xserver.defaultDepth = pkgs.lib.mkOverride 0 {} 16;
environment.systemPackages = [ pkgs.scrot pkgs.icewm pkgs.quake3demo ];
};
nodes =
{ server =
{ config, pkgs, ... }:
{ jobs.quake3Server =
{ name = "quake3-server";
startOn = "startup";
exec =
"${pkgs.quake3demo}/bin/quake3 '+set dedicated 1' '+set g_gametype 0' " +
"'+map q3dm7' '+addbot grunt' '+addbot daemia' 2> /tmp/log";
};
};
client1 = client;
client2 = client;
};
testScript =
''
startAll;
$server->waitForJob("quake3-server");
$client1->waitForFile("/tmp/.X11-unix/X0");
$client2->waitForFile("/tmp/.X11-unix/X0");
sleep 20;
print STDERR $client1->execute("DISPLAY=:0.0 icewm &");
print STDERR $client1->execute("DISPLAY=:0.0 quake3 '+set r_fullscreen 0' '+set name Foo' '+connect server' &");
print STDERR $client2->execute("DISPLAY=:0.0 icewm &");
print STDERR $client2->execute("DISPLAY=:0.0 quake3 '+set r_fullscreen 0' '+set name Bar' '+connect server' &");
sleep 40;
$server->mustSucceed("grep -q 'Foo.*entered the game' /tmp/log");
$server->mustSucceed("grep -q 'Bar.*entered the game' /tmp/log");
print STDERR $client1->mustSucceed("DISPLAY=:0.0 scrot /hostfs/$ENV{out}/screen1.png");
print STDERR $client2->mustSucceed("DISPLAY=:0.0 scrot /hostfs/$ENV{out}/screen2.png");
'';
}