nixpkgs/pkgs/applications/graphics/meshlab/default.nix
Lluís Batlle i Rossell a3e4c7640f Updating meshlab.
Their build system has changed, and the source tree they distribute too, so the
dependencies changed a bit.
To get meshlab working, I update lib3ds and add levmar.

svn path=/nixpkgs/trunk/; revision=19595
2010-01-21 14:39:53 +00:00

56 lines
1.4 KiB
Nix

{stdenv, fetchurl, qt, bzip2, lib3ds, levmar, muparser, unzip}:
stdenv.mkDerivation rec {
name = "meshlab-1.2.2";
src = fetchurl {
url = mirror://sourceforge/meshlab/MeshLabSrc_v122.tar.gz;
sha256 = "166a8mx72wf3r84pnpr0ssqkd2xw6y5brviywlj8rjk6w9cy8fdc";
};
srcGlew151 = fetchurl {
url = http://dfn.dl.sourceforge.net/sourceforge/glew/glew-1.5.1-src.tgz;
sha256 = "02n1p6s6sia92fgng9iq0kqq890rga8d8g0y34mc6qxmbh43vrl9";
};
srcQHull20031 = fetchurl {
url = http://www.qhull.org/download/qhull-2003.1.zip;
sha256 = "07mh371i6xs691qz6wwzkqk9h0d2dkih2q818is2b041w1l79b46";
};
patchPhase = ''
cd meshlab/src
mkdir external
pushd external
tar xf ${srcGlew151}
mv glew glew-1.5.1
unzip ${srcQHull20031}
popd
'';
buildPhase = ''
pwd
qmake -recursive meshlabv12.pro
make
'';
installPhase = ''
ensureDir $out/opt/meshlab $out/bin
pushd meshlab
cp -R meshlab plugins shaders* textures images $out/opt/meshlab
popd
ln -s $out/opt/meshlab/meshlab $out/bin/meshlab
'';
buildInputs = [ qt bzip2 lib3ds levmar muparser unzip ];
meta = {
description = "System for the processing and editing of unstructured 3D triangular meshes";
homepage = http://meshlab.sourceforge.net/;
license = "GPLv2+";
maintainers = with stdenv.lib.maintainers; [viric];
platforms = with stdenv.lib.platforms; linux;
};
}