nixpkgs/pkgs/build-support
Eelco Dolstra 7f74c406c4 * In Quake 3, by default use Mesa as the OpenGL implementation. But
allow the OpenGL implementation to be overriden through the
  OPENGL_DRIVER environment variable.  If it is not set, we use the
  implementation installed in the profile
  /nix/var/nix/profiles/opengl, allowing easy late binding by the
  user, e.g.,

    $ nix-env -p /nix/var/nix/profiles/opengl -i nvidia-sys-opengl

  might install the NVidia OpenGL implementation.

  The code that does this is not specific to Quake 3: it has been
  factored out into build-support/opengl/mesa-switch.sh.  Presumably
  any application that requires hardware-accelerated OpenGL needs it.

* Add the Quake 3 demo to the cache.

svn path=/nixpkgs/trunk/; revision=4612
2006-01-28 00:41:16 +00:00
..
fetchfile * "." -> "source". 2005-12-05 14:11:09 +00:00
fetchsvn * Pipe the "p" character into Subversion to force it to accept the 2005-12-15 17:21:20 +00:00
fetchurl * "." -> "source". 2005-12-05 14:11:09 +00:00
gcc-cross-wrapper * "." -> "source". 2005-12-05 14:11:09 +00:00
gcc-wrapper * Make sure that `gcc -v' (i.e., with no other arguments) does the 2005-12-15 13:37:36 +00:00
make-symlinks * "." -> "source". 2005-12-05 14:11:09 +00:00
make-wrapper * F-spot: work properly if an incompatible Mono is in the PATH. 2005-03-13 20:43:04 +00:00
mono-dll-fixer * "." -> "source". 2005-12-05 14:11:09 +00:00
opengl * In Quake 3, by default use Mesa as the OpenGL implementation. But 2006-01-28 00:41:16 +00:00
substitute * Use the generic substituter in the generation of stdenv and gcc-wrapper. 2005-02-22 14:32:56 +00:00