nixpkgs/pkgs/servers/pulseaudio/default.nix
Eelco Dolstra 1b427fe052 * Sync with the trunc.
* Fixed the hash in PulseAudio: I updated the name/version, but forgot
  to update the hash.  So secretly it was still building the old
  version.  Also, now that we've realised that the PulseAudio server
  and library don't need to be the same build, disable some
  dependencies by default (avahi and bluez).

svn path=/nixpkgs/branches/kde-4.7/; revision=28023
2011-07-31 19:44:58 +00:00

71 lines
2.4 KiB
Nix

{ stdenv, fetchurl, pkgconfig, gnum4, gdbm, libtool, glib, dbus, avahi
, gconf, gtk, libX11, libICE, libSM, libXtst, libXi, intltool, gettext
, alsaLib, libsamplerate, libsndfile, speex, bluez, udev
, jackaudioSupport ? false, jackaudio ? null }:
assert jackaudioSupport -> jackaudio != null;
stdenv.mkDerivation rec {
name = "pulseaudio-0.9.23";
src = fetchurl {
url = "http://freedesktop.org/software/pulseaudio/releases/${name}.tar.gz";
sha256 = "0kms3w1i48j9368amr8wv83gk4szrnglh1biyp8jyqyb2k388gmg";
};
# Since `libpulse*.la' contain `-lgdbm', it must be propagated.
propagatedBuildInputs = [ gdbm ];
buildInputs =
[ pkgconfig gnum4 libtool intltool glib dbus avahi
libsamplerate libsndfile speex alsaLib bluez udev
#gtk gconf libX11 libICE libSM libXtst libXi
]
++ stdenv.lib.optional jackaudioSupport jackaudio;
preConfigure = ''
# Change the `padsp' script so that it contains the full path to
# `libpulsedsp.so'.
sed -i "src/utils/padsp" \
-e "s|libpulsedsp\.so|$out/lib/libpulsedsp.so|g"
# Move the udev rules under $(prefix).
sed -i "src/Makefile.in" \
-e "s|udevrulesdir[[:blank:]]*=.*$|udevrulesdir = $out/lib/udev/rules.d|g"
'';
configureFlags = ''
--disable-solaris --disable-hal --disable-jack
--disable-oss-output --disable-oss-wrapper
--localstatedir=/var --sysconfdir=/etc
${if jackaudioSupport then "--enable-jack" else ""}
'';
installFlags = "sysconfdir=$(out)/etc";
enableParallelBuilding = true;
meta = {
description = "PulseAudio, a sound server for POSIX and Win32 systems";
longDescription = ''
PulseAudio is a sound server for POSIX and Win32 systems. A
sound server is basically a proxy for your sound applications.
It allows you to do advanced operations on your sound data as it
passes between your application and your hardware. Things like
transferring the audio to a different machine, changing the
sample format or channel count and mixing several sounds into
one are easily achieved using a sound server.
'';
homepage = http://www.pulseaudio.org/;
# Note: Practically, the server is under the GPL due to the
# dependency on `libsamplerate'. See `LICENSE' for details.
licenses = "LGPLv2+";
maintainers = [ stdenv.lib.maintainers.ludo ];
platforms = stdenv.lib.platforms.gnu;
};
}