nixpkgs/pkgs/misc/emulators/zsnes/default.nix
Lluís Batlle i Rossell ab7069eec4 zsnes seems to work better, without stripping.
I can't understand why. Without disabling stripping, it segfaults
saving state.
2014-01-03 00:54:59 +01:00

41 lines
1.1 KiB
Nix

{stdenv, fetchurl, nasm, SDL, zlib, libpng, ncurses, mesa}:
stdenv.mkDerivation {
name = "zsnes-1.51";
src = fetchurl {
url = mirror://sourceforge/zsnes/zsnes151src.tar.bz2;
sha256 = "08s64qsxziv538vmfv38fg1rfrz5k95dss5zdkbfxsbjlbdxwmi8";
};
buildInputs = [ nasm SDL zlib libpng ncurses mesa ];
preConfigure = ''
cd src
sed -i "/^STRIP/d" configure
# Fix for undefined strncasecmp()
echo '#include <strings.h>' > tmp.cpp
cat tmp.cpp tools/strutil.h > tools/strutil.h.new
mv tools/strutil.h.new tools/strutil.h
# Fix for undefined system()
echo '#include <stdlib.h>' > tmp.cpp
cat tmp.cpp tools/depbuild.cpp > tools/depbuild.cpp.new
mv tools/depbuild.cpp.new tools/depbuild.cpp
# Fix for lots of undefined strcmp, strncmp etc.
echo '#include <string.h>' > tmp.cpp
cat tmp.cpp parsegen.cpp > parsegen.cpp.new
mv parsegen.cpp.new parsegen.cpp
'';
meta = {
description = "A Super Nintendo Entertainment System Emulator";
license = "GPLv2+";
maintainers = [ stdenv.lib.maintainers.sander ];
homepage = http://www.zsnes.com;
};
}