66 lines
2.3 KiB
Nix
66 lines
2.3 KiB
Nix
{ stdenv, fetchurl, unzip, SDL, mesa, openal, curl }:
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stdenv.mkDerivation rec {
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name = "urbanterror-${version}";
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version = "4.2.018";
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srcs =
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[ (fetchurl {
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url = "http://mirror.urtstats.net/urbanterror/UrbanTerror42_full018.zip";
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sha256 = "10710c5b762687a75a7abd3cc56de005ce12dcb7ac14c08f40bcb4e9d96f4e83";
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})
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(fetchurl {
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url = "https://github.com/Barbatos/ioq3-for-UrbanTerror-4/archive/release-4.2.018.tar.gz";
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sha256 = "c1fb3eb3a1e526247352b1c6abb5432b8a9b8730731ef917e4e5d21a152fb494";
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})
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];
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buildInputs = [ unzip SDL mesa openal curl ];
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sourceRoot = "ioq3-for-UrbanTerror-4-release-4.2.018";
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configurePhase = ''
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echo "USE_OPENAL = 1" > Makefile.local
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echo "USE_OPENAL_DLOPEN = 0" >> Makefile.local
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echo "USE_CURL = 1" >> Makefile.local
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echo "USE_CURL_DLOPEN = 0" >> Makefile.local
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'';
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installPhase = ''
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destDir="$out/opt/urbanterror"
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mkdir -p "$destDir"
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mkdir -p "$out/bin"
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cp -v build/release-linux-*/Quake3-UrT.* \
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"$destDir/Quake3-UrT"
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cp -v build/release-linux-*/Quake3-UrT-Ded.* \
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"$destDir/Quake3-UrT-Ded"
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cp -rv ../UrbanTerror42/q3ut4 "$destDir"
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cat << EOF > "$out/bin/urbanterror"
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#! ${stdenv.shell}
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cd "$destDir"
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exec ./Quake3-UrT "\$@"
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EOF
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chmod +x "$out/bin/urbanterror"
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cat << EOF > "$out/bin/urbanterror-ded"
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#! ${stdenv.shell}
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cd "$destDir"
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exec ./Quake3-UrT-Ded "\$@"
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EOF
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chmod +x "$out/bin/urbanterror-ded"
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'';
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postFixup = ''
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p=$out/opt/urbanterror/Quake3-UrT
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cur_rpath=$(patchelf --print-rpath $p)
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patchelf --set-rpath $cur_rpath:${mesa}/lib $p
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'';
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meta = {
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description = "A multiplayer tactical FPS on top of Quake 3 engine";
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longDescription = ''
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Urban Terror is a free multiplayer first person shooter developed by
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FrozenSand, that (thanks to the ioquake3-code) does not require
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Quake III Arena anymore. Urban Terror can be described as a Hollywood
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tactical shooter; somewhat realism based, but the motto is "fun over
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realism". This results in a very unique, enjoyable and addictive game.
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'';
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homepage = http://www.urbanterror.net;
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license = [ "unfree-redistributable" ];
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maintainers = with stdenv.lib.maintainers; [ astsmtl ];
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platforms = stdenv.lib.platforms.linux;
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hydraPlatforms = [];
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};
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}
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