a27680ea17
3 server and two clients. The clients connect to the server and do nothing (except getting blown by the bots). After a few seconds we verify that the clients indeed connected successfully, and make a screenshot of the X displays of the clients. svn path=/nixos/trunk/; revision=16951
64 lines
1.8 KiB
Nix
64 lines
1.8 KiB
Nix
{ nixos ? ./..
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, nixpkgs ? /etc/nixos/nixpkgs
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, services ? /etc/nixos/services
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, system ? builtins.currentSystem
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}:
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with import ../lib/build-vms.nix { inherit nixos nixpkgs services system; };
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rec {
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client =
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{ config, pkgs, ... }:
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{ services.xserver.enable = true;
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services.xserver.driSupport = true;
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environment.systemPackages = [ pkgs.scrot pkgs.icewm pkgs.quake3demo ];
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};
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nodes =
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{ server =
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{ config, pkgs, ... }:
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{ jobs = pkgs.lib.singleton
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{ name = "quake3-server";
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startOn = "startup";
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exec =
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"${pkgs.quake3demo}/bin/quake3 '+set dedicated 1' '+set g_gametype 0' " +
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"'+map q3dm7' '+addbot grunt' '+addbot daemia' 2> /tmp/log";
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};
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};
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client1 = client;
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client2 = client;
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};
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vms = buildVirtualNetwork { inherit nodes; };
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test = runTests vms
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''
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startAll;
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$server->waitForJob("quake3-server");
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$client1->waitForFile("/tmp/.X11-unix/X0");
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$client2->waitForFile("/tmp/.X11-unix/X0");
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sleep 20;
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print STDERR $client1->execute("DISPLAY=:0.0 icewm &");
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print STDERR $client1->execute("DISPLAY=:0.0 quake3 '+set r_fullscreen 0' '+set name Foo' '+connect server' &");
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print STDERR $client2->execute("DISPLAY=:0.0 icewm &");
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print STDERR $client2->execute("DISPLAY=:0.0 quake3 '+set r_fullscreen 0' '+set name Bar' '+connect server' &");
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sleep 40;
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$server->mustSucceed("grep -q 'Foo.*entered the game' /tmp/log");
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$server->mustSucceed("grep -q 'Bar.*entered the game' /tmp/log");
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print STDERR $client1->execute("DISPLAY=:0.0 scrot /hostfs/$ENV{out}/screen1.png");
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print STDERR $client2->execute("DISPLAY=:0.0 scrot /hostfs/$ENV{out}/screen2.png");
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'';
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}
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