0db6ea6f76
E.g. urbanterror takes up 2x720 MiB.
88 lines
2.8 KiB
Nix
88 lines
2.8 KiB
Nix
{ stdenv, fetchurl, unzip, SDL, mesa, openal, curl }:
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stdenv.mkDerivation rec {
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name = "urbanterror-${version}";
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version = "4.1";
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src1 = fetchurl {
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url = "http://ftp.snt.utwente.nl/pub/games/urbanterror/UrbanTerror_41_FULL.zip";
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sha256 = "0pr6xpwq8zllc0xsdxl8cfd0zz5fhggw5fsbrizygr6hhdvra1jp";
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};
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src2 = fetchurl {
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url = "http://ftp.snt.utwente.nl/pub/games/urbanterror/iourbanterror/source/complete/ioUrbanTerrorSource_2007_12_20.zip";
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sha256 = "1s1wq9m7shhvvk7s4400yrmz7dys501i4c9ln1mglc9dhmi8dmcn";
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};
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buildInputs = [ unzip SDL mesa openal curl ];
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unpackPhase = ''
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mkdir urbanterror
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cd urbanterror
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unzip $src1
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unzip $src2
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'';
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patches = [ ./l_script.patch ];
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patchPhase = ''
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for d in ioUrbanTerrorClientSource ioUrbanTerrorServerSource
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do
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cd "$d"
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patch -p 0 < "''${patches[0]}"
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cd ..
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done
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'';
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configurePhase = ''
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cd ioUrbanTerrorClientSource
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echo "USE_OPENAL = 1" > Makefile.local
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echo "USE_OPENAL_DLOPEN = 0" >> Makefile.local
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echo "USE_CURL = 1" >> Makefile.local
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echo "USE_CURL_DLOPEN = 0" >> Makefile.local
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substituteInPlace code/tools/asm/Makefile --replace -Werror ""
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cd ..
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'';
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buildPhase = ''
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for d in ioUrbanTerrorClientSource ioUrbanTerrorServerSource
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do
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cd $d
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make
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cd ..
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done
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'';
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installPhase = ''
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destDir="$out/opt/urbanterror"
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mkdir -p "$destDir"
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mkdir -p "$out/bin"
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cp -v ioUrbanTerrorClientSource/build/release-linux-*/ioUrbanTerror.* \
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"$destDir/ioUrbanTerror"
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cp -v ioUrbanTerrorServerSource/build/release-linux-*/ioUrTded.* \
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"$destDir/ioUrTded"
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cp -rv UrbanTerror/q3ut4 "$destDir"
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cat << EOF > "$out/bin/urbanterror"
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#!/bin/sh
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cd "$destDir"
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exec ./ioUrbanTerror "\$@"
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EOF
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chmod +x "$out/bin/urbanterror"
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cat << EOF > "$out/bin/urbanterror-ded"
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#!/bin/sh
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cd "$destDir"
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exec ./ioUrTded "\$@"
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EOF
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chmod +x "$out/bin/urbanterror-ded"
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'';
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postFixup = ''
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p=$out/opt/urbanterror/ioUrbanTerror
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cur_rpath=$(patchelf --print-rpath $p)
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patchelf --set-rpath $cur_rpath:${mesa}/lib $p
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'';
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meta = {
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description = "A multiplayer tactical FPS on top of Quake 3 engine";
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longDescription = ''
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Urban Terror is a free multiplayer first person shooter developed by
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FrozenSand, that (thanks to the ioquake3-code) does not require
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Quake III Arena anymore. Urban Terror can be described as a Hollywood
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tactical shooter; somewhat realism based, but the motto is "fun over
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realism". This results in a very unique, enjoyable and addictive game.
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'';
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homepage = http://www.urbanterror.net;
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license = [ "unfree-redistributable" ];
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maintainers = with stdenv.lib.maintainers; [ astsmtl ];
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#platforms = stdenv.lib.platforms.linux;
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};
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}
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