nixpkgs/tests/quake3.nix
Eelco Dolstra bc68c2985c * Added a function waitForX, which returns when the X server accepts
connections.
* In the root shell, source /etc/bashrc and set $HOME and $DISPLAY.  

svn path=/nixos/trunk/; revision=19247
2010-01-05 23:59:29 +00:00

52 lines
1.3 KiB
Nix

{ pkgs, ... }:
rec {
client =
{ config, pkgs, ... }:
{ require = [ ./common/x11.nix ];
services.xserver.driSupport = true;
services.xserver.defaultDepth = pkgs.lib.mkOverride 0 {} 16;
environment.systemPackages = [ pkgs.icewm pkgs.quake3demo ];
};
nodes =
{ server =
{ config, pkgs, ... }:
{ jobs.quake3Server =
{ name = "quake3-server";
startOn = "startup";
exec =
"${pkgs.quake3demo}/bin/quake3 '+set dedicated 1' '+set g_gametype 0' " +
"'+map q3dm7' '+addbot grunt' '+addbot daemia' 2> /tmp/log";
};
};
client1 = client;
client2 = client;
};
testScript =
''
startAll;
$server->waitForJob("quake3-server");
$client1->waitForX;
$client2->waitForX;
$client1->execute("quake3 '+set r_fullscreen 0' '+set name Foo' '+connect server' &");
$client2->execute("quake3 '+set r_fullscreen 0' '+set name Bar' '+connect server' &");
sleep 40;
$server->mustSucceed("grep -q 'Foo.*entered the game' /tmp/log");
$server->mustSucceed("grep -q 'Bar.*entered the game' /tmp/log");
$client1->screenshot("screen1");
$client2->screenshot("screen2");
'';
}