{ stdenv, fetchurl, unzip, mesa, libX11, SDL, openal }: stdenv.mkDerivation rec { name = "tremulous-${version}"; version = "1.1.0"; src1 = fetchurl { url = "mirror://sourceforge/tremulous/${name}.zip"; sha256 = "11w96y7ggm2sn5ncyaffsbg0vy9pblz2av71vqp9725wbbsndfy7"; }; # http://tremulous.net/wiki/Client_versions src2 = fetchurl { url = "http://releases.mercenariesguild.net/client/mgclient_source_Release_1.011.tar.gz"; sha256 = "1vrsi7va7hdp8k824663s1pyw9zpsd4bwwr50j7i1nn72b0v9a26"; }; src3 = fetchurl { url = "http://releases.mercenariesguild.net/tremded/mg_tremded_source_1.01.tar.gz"; sha256 = "1njrqlhzjvy9myddzkagszwdcf3m4h08wip888w2rmbshs6kz6ql"; }; buildInputs = [ unzip mesa libX11 SDL openal ]; unpackPhase = '' unzip $src1 cd tremulous tar xvf $src2 mkdir mg_tremded_source cd mg_tremded_source tar xvf $src3 cd .. ''; patches = [ ./parse.patch ]; patchFlags = "-p 0"; NIX_LD_FLAGS = '' -rpath ${stdenv.gcc}/lib -rpath ${stdenv.gcc}/lib64 ''; buildPhase = '' cd Release_1.011 make cd .. cd mg_tremded_source make cd .. ''; installPhase = '' arch=$(uname -m | sed -e s/i.86/x86/) mkdir -p $out/opt/tremulous cp -v Release_1.011/build/release-linux-$arch/tremulous.$arch $out/opt/tremulous/ cp -v mg_tremded_source/build/release-linux-$arch/tremded.$arch $out/opt/tremulous/ cp -rv base $out/opt/tremulous mkdir -p $out/bin for b in tremulous tremded do cat << EOF > $out/bin/$b #!/bin/sh cd $out/opt/tremulous exec ./$b.$arch "\$@" EOF chmod +x $out/bin/$b done ''; dontPatchELF = true; meta = { description = "A game that blends a team based FPS with elements of an RTS"; longDescription = '' Tremulous is a free, open source game that blends a team based FPS with elements of an RTS. Players can choose from 2 unique races, aliens and humans. Players on both teams are able to build working structures in-game like an RTS. These structures provide many functions, the most important being spawning. The designated builders must ensure there are spawn structures or other players will not be able to rejoin the game after death. Other structures provide automated base defense (to some degree), healing functions and much more... ''; homepage = http://www.tremulous.net; license = [ "GPLv2" ]; # media under cc by-sa 2.5 maintainers = with stdenv.lib.maintainers; [ astsmtl ]; platforms = with stdenv.lib.platforms; linux; broken = true; }; }