args: args.stdenv.mkDerivation { name = "blender-2.45"; src = args.fetchurl { url = http://download.blender.org/source/blender-2.45.tar.gz; sha256 = "1bi7j1fcvrpb96sjpcbm4sldf359sgskfhv7a8pgcxj0bnhp47wj"; }; phases="unpackPhase buildPhase"; inherit (args) scons SDL freetype openal python openexr mesa; buildInputs =(with args; [python scons gettext libjpeg libpng zlib freetype /* fmod smpeg */ freealut openal x11 mesa inputproto libtiff libXi ]); # patch SConstruct so that we can pass on additional include. Either blender # or openEXR is broken. I think OpenEXR should use include "" isntead of <> to # include files beeing in the same directory buildPhase = " sed -i -e \"s=##### END SETUP ##########=env['CPPFLAGS'].append(os.getenv('CPPFLAGS').split(':'))\\n##### END SETUP ##########=\" SConstruct\n" + " CPPFLAGS=-I$openexr/include/OpenEXR" + " scons PREFIX=\$out/nix-support" + " BF_SDL=\$SDL" + " BF_SDL_LIBPATH=\$SDL/lib" + " BF_FREETYPE=\$freetype" + " BF_OPENAL=\$openal" + " BF_PYTHON=\$python" + " BF_OPENEXR_INC=\$openexr/include" + " BF_OPENEXR_LIBPATH=\$openexr/lib" + " BF_INSTALLDIR=\$out/nix-support/dontLinkThatMuch \n" + " ensureDir \$out/bin\n" + " ln -s \$out/nix-support/dontLinkThatMuch/blender \$out/bin/blender" ; meta = { description = "3D Creation/Animation/Publishing System"; homepage = http://www.blender.org; license = "GPL-2 BL"; }; }