args: with args; stdenv.mkDerivation { name = "blender-2.48"; src = fetchurl { url = http://download.blender.org/source/blender-2.48a.tar.gz; sha256 = "0ijfpy510ls8xq1i8fb6j6wd0vac1jvnzmpiga4g7x1j4fg4s7bq"; }; phases="unpackPhase buildPhase"; inherit scons SDL freetype openal python openexr mesa; buildInputs = [python scons gettext libjpeg libpng zlib freetype /* fmod smpeg */ freealut openal x11 mesa inputproto libtiff libXi ]; # patch SConstruct so that we can pass on additional include. Either blender # or openEXR is broken. I think OpenEXR should use include "" isntead of <> to # include files beeing in the same directory buildPhase = " cat >> user-config.py << EOF WITH_BF_OPENAL = 'true' WITH_BF_GAMEENGINE='true' WITH_BF_BULLET = 'true' WITH_BF_INTERNATIONAL = 'true' WITH_BF_OPENEXR = 'true' EOF sed -i -e \"s=##### END SETUP ##########=env['CPPFLAGS'].append(os.getenv('CPPFLAGS').split(':'))\\n##### END SETUP ##########=\" SConstruct\n" + " CPPFLAGS=-I$openexr/include/OpenEXR" + " scons PREFIX=\$out/nix-support" + " BF_SDL=\$SDL" + " BF_SDL_LIBPATH=\$SDL/lib" + " BF_FREETYPE=\$freetype" + " BF_OPENAL=\$openal" + " BF_PYTHON=\$python" + " BF_OPENEXR_INC=\$openexr/include" + " BF_OPENEXR_LIBPATH=\$openexr/lib" + " BF_INSTALLDIR=\$out/nix-support/dontLinkThatMuch \n" + " ensureDir \$out/bin\n" + " ln -s \$out/nix-support/dontLinkThatMuch/blender \$out/bin/blender" ; meta = { description = "3D Creation/Animation/Publishing System"; homepage = http://www.blender.org; license = "GPL-2 BL"; }; }