Commit graph

178 commits

Author SHA1 Message Date
Ludovic Courtès e71dbdbb83 Add Teeworlds, a Worms-like game, if you see what I mean.
svn path=/nixpkgs/trunk/; revision=13762
2009-01-13 19:44:11 +00:00
Michael Raskin 490c7d417e Added XSokoban
svn path=/nixpkgs/trunk/; revision=13737
2009-01-11 22:05:19 +00:00
Michael Raskin a2ac3a3f18 Fixing a typo
svn path=/nixpkgs/trunk/; revision=13708
2009-01-05 14:19:27 +00:00
Eelco Dolstra d15a5e9625 * Get rid of references to losser.st-lab.cs.uu.nl.
svn path=/nixpkgs/trunk/; revision=13707
2009-01-05 14:01:42 +00:00
Michael Raskin a0657e021f Added Simon Tatham's puzzle collection
svn path=/nixpkgs/trunk/; revision=13634
2008-12-15 11:55:53 +00:00
Michael Raskin 1cd17e8140 Adding XMoto game
svn path=/nixpkgs/trunk/; revision=13521
2008-11-30 17:15:29 +00:00
Michael Raskin c5363217ad meta.function -> passthru.function, not killing other contents of passthru
svn path=/nixpkgs/trunk/; revision=13190
2008-11-04 21:24:10 +00:00
Ludovic Courtès 3419c0a970 Super Tux Kart, a free kart racing game.
svn path=/nixpkgs/trunk/; revision=13052
2008-10-12 14:28:51 +00:00
Ludovic Courtès 3ec9838a44 Add Castle-Combat, a clone of Rampart.
svn path=/nixpkgs/trunk/; revision=12978
2008-10-06 22:49:37 +00:00
Ludovic Courtès be84b08a8f Add GNU Ball and Paddle, the ultimate game.
svn path=/nixpkgs/trunk/; revision=12938
2008-10-04 10:08:59 +00:00
Armijn Hemel 99fcd8c685 update to 0.12.0
svn path=/nixpkgs/trunk/; revision=12844
2008-09-11 21:29:44 +00:00
Eelco Dolstra 86173ade50 * Rogue 5.4.4.
svn path=/nixpkgs/trunk/; revision=12745
2008-08-27 14:48:28 +00:00
Michael Raskin 87ff8d6347 Changed builderDefs to use composedArgsAndFun, reduced number of nulls, made overrides in builderDefsPackage to work in an intuitive manner.
svn path=/nixpkgs/trunk/; revision=12655
2008-08-19 05:54:09 +00:00
Michael Raskin f1f9e38e94 Big breaking change. I have radically reduced number of nulls used in all-packages.nix and generally switched to composedArgsAndFun which simply adds .meta.function to everything that has come through it.. I have not tested the build, because OO.o has to be updated...
svn path=/nixpkgs/trunk/; revision=12625
2008-08-14 22:04:30 +00:00
Michael Raskin aaba3d2440 Added lincity - a city simulation. And if I build houses, I build houses here.
svn path=/nixpkgs/trunk/; revision=12539
2008-08-08 07:16:34 +00:00
Marc Weber 9e55727832 Added:
* dmenu
* gftp
* micropolis
* byacc as a build-time dependency for micropolis
contributed by baldo <baldo@quimby.lan>

svn path=/nixpkgs/trunk/; revision=12526
2008-08-06 20:39:01 +00:00
Eelco Dolstra e266c599f4 * Exult 1.4 snapshot.
svn path=/nixpkgs/trunk/; revision=12349
2008-07-12 17:00:57 +00:00
Eelco Dolstra df50191ff5 * Really fix Exult on x86_64 now.
svn path=/nixpkgs/trunk/; revision=12188
2008-06-25 15:33:07 +00:00
Eelco Dolstra 677be83122 * Fixes for a52dec and mpeg2dec to make vlc build on x86_64-linux.
* Fixes to make par2cmdline and exult build on gcc 4.x, since gcc
  3.4.x doesn't seem to work on x86_64-linux (NIXPKGS-91).
* Disabled pidgin on x86_64-linux because it needs a dynamic libperl
  which we don't have right now.
* Disabled wine on x86_64-linux because we still lack -m32 support.

svn path=/nixpkgs/trunk/; revision=12187
2008-06-25 15:01:04 +00:00
Eelco Dolstra 7219a09001 * ioquake: updated to 1.34rc3.
* rss-glx: fixed the build.
* Removed the OpenGL wrapper stuff, it's no longer needed (thanks to
  the RUNPATH you just need to put the appropriate libGL.so in the
  LD_LIBRARY_PATH). 

svn path=/nixpkgs/trunk/; revision=12093
2008-06-14 20:55:48 +00:00
Nicolas Pierron 5efc5fe707 Add new game: openttd.
svn path=/nixpkgs/trunk/; revision=11553
2008-04-10 22:12:20 +00:00
Tobias Hammerschmidt ff87b2ffa9 version update
svn path=/nixpkgs/trunk/; revision=11495
2008-04-08 18:19:15 +00:00
Tobias Hammerschmidt 8c5c656fb5 fixed skype, wesnoth updated to version 1.4
svn path=/nixpkgs/trunk/; revision=11033
2008-03-10 13:09:47 +00:00
Armijn Hemel 70ac99975d update to 0.11.1
svn path=/nixpkgs/trunk/; revision=10925
2008-03-03 00:06:23 +00:00
Michael Raskin 71f8e0911a Added src to meta for builderDefs-based packages.
svn path=/nixpkgs/trunk/; revision=10913
2008-03-02 18:49:31 +00:00
Tobias Hammerschmidt 96ec69e4f5 Wesnoth 1.3.18 aka 1.4-rc1
svn path=/nixpkgs/trunk/; revision=10775
2008-02-20 12:52:38 +00:00
Tobias Hammerschmidt b16c62cc0c update to Wesnoth 1.3.16 aka 1.4-beta3
svn path=/nixpkgs/trunk/; revision=10665
2008-02-13 21:01:37 +00:00
Tobias Hammerschmidt 2ea2bd5f99 added Battle for Wesnoth, a free, turn-based strategy game
svn path=/nixpkgs/trunk/; revision=10529
2008-02-06 21:18:46 +00:00
Armijn Hemel 10daeadd7d update to 0.11
svn path=/nixpkgs/trunk/; revision=10526
2008-02-06 19:07:54 +00:00
Yury G. Kudryashov 5bca69ac34 Nix-expr style review
Unneded args.something replaced with
args: with args;
line. After this line args is the only place where we can recieve variables from.

Also removed several
buildInputs = [];
lines.

svn path=/nixpkgs/trunk/; revision=10415
2008-01-30 17:20:48 +00:00
Michael Raskin 99f35b7435 Added Orbit space flight simulation. Unfortunately, it doesn't feature gravity.
svn path=/nixpkgs/trunk/; revision=10249
2008-01-22 17:56:53 +00:00
Michael Raskin bc46eaf404 Some review of builder-defs and dependent files. No rebuild needed. Now it should be possible to override elements in builderDefs
svn path=/nixpkgs/trunk/; revision=10214
2008-01-18 12:36:56 +00:00
Michael Raskin c2c528b6fa Added PostgreSQL job.
svn path=/nixpkgs/trunk/; revision=9831
2007-12-03 04:48:44 +00:00
Michael Raskin a8db1746a5 Fixed log nesting; added Qi.
svn path=/nixpkgs/trunk/; revision=9601
2007-11-08 14:34:54 +00:00
Michael Raskin d352d54b11 Added a new setup proposal, builder is no more derived from shell script (where edit=glibc rebuild), but is composed from a nix attribute set with strings and dependencies - so if you add a function, old expressions ignore it; collateral damage are packages in this style: Fastest Fourier Transform in the West, Audacity sound editor, Falling Sand game. Also added string equality that ignores dependencies to lib. Note that hasSuffixHack is now the more predictable version, but hasSuffix is left to remind us to fix the bug.
svn path=/nixpkgs/trunk/; revision=9549
2007-10-29 10:52:04 +00:00
Michael Raskin 4ff2543e03 The Falling Sand Game itself.
svn path=/nixpkgs/trunk/; revision=9544
2007-10-27 17:56:24 +00:00
Eelco Dolstra 607b0d3e80 * Rewrite all the SourceForge URLs to mirror://sourceforge/.
find . -name "*.nix" | while read fn; do sed 's^http://[a-z]*.dl.sourceforge.net/sourceforge/^mirror://sourceforge/^g' < $fn > $fn.new; mv $fn.new $fn; done

svn path=/nixpkgs/trunk/; revision=9198
2007-08-27 13:01:33 +00:00
Eelco Dolstra 45a2c87402 * Support for mirror:// URLs a la Gentoo (NIXPKGS-70). Instead of
fetchurl {
      url = http://heanet.dl.sourceforge.net/sourceforge/zapping/zapping-0.9.6.tar.bz2;
      md5 = "8306775c6a11de4d72345b5eee970ea6";
    };

  you can write

    fetchurl {
      url = mirror://sourceforge/zapping/zapping-0.9.6.tar.bz2;
      md5 = "8306775c6a11de4d72345b5eee970ea6";
    };

  which causes fetchurl to try the SourceForge mirrors listed in the
  `sourceforge' attribute in build-support/fetchurl/mirrors.nix.
  (They're currently tried in sequence, and the lists of mirrors are
  not configurable yet.)

  The syntax for mirror URLs is mirror://site/path/to/file, where
  `site' is currently one of `sourceforge', `gnu' (mirrors of
  ftp://ftp.gnu.org/pub/gnu) and `kernel' (mirrors of
  http://www.all.kernel.org/pub/).

svn path=/nixpkgs/trunk/; revision=9197
2007-08-27 12:44:01 +00:00
Eelco Dolstra a0159dee8e * Reverted r6713, r6711, r4623, r3660, r2237. There rewrote fetchurl
URLs to http://nix.cs.uu.nl/dist/tarballs.  With content-addressable
  mirror support (r9190, NIXPKGS-70) this is no longer necessary:
  fetchurl will try to download from that location automatically.  So
  we can keep the original URLs.

svn path=/nixpkgs/trunk/; revision=9192
2007-08-24 12:32:36 +00:00
Michael Raskin 822a3e4ead Added ThePenguinMachine. Build technically broken (but dumps compile dir to /tmp, and it runs from there.. I want to fix it first), and it crashes in a very strage way.
svn path=/nixpkgs/trunk/; revision=9084
2007-08-09 18:11:57 +00:00
Armijn Hemel a40edab035 update to 0.10.0
svn path=/nixpkgs/trunk/; revision=8918
2007-06-25 22:48:45 +00:00
Eelco Dolstra ec882e97d5 * Use a non-corrupt copy of linuxq3apoint-1.31.x86.run.
* Make the baseq3 files a fixed-output derivation, so that if
  (say) stdenv changes, it doesn't have to be rebuilt.  This
  is nice because the baseq3 directory is pretty big.

svn path=/nixpkgs/trunk/; revision=8781
2007-05-27 14:57:59 +00:00
Eelco Dolstra cee7711f32 * Fixed the Q3A URLs.
svn path=/nixpkgs/trunk/; revision=8778
2007-05-27 10:36:02 +00:00
Eelco Dolstra 1171d3e22c * Added GemRB, a reimplementation of the Infinity Engine.
svn path=/nixpkgs/trunk/; revision=8695
2007-05-14 21:47:11 +00:00
Eelco Dolstra f2da0ba2c4 svn path=/nixpkgs/trunk/; revision=8653 2007-05-03 16:13:14 +00:00
Eelco Dolstra a533c69b39 * Latest ScummVM.
svn path=/nixpkgs/trunk/; revision=8652
2007-05-03 15:24:13 +00:00
Eelco Dolstra 735bad8c32 * Now Nixpkgs is officially complete.
svn path=/nixpkgs/trunk/; revision=7573
2007-01-08 21:19:15 +00:00
Eelco Dolstra bbe62e266b * Remove references to dontMakeInstall.
svn path=/nixpkgs/trunk/; revision=7500
2006-12-27 18:24:26 +00:00
Eelco Dolstra 2bfcec0e04 * Oops, don't assume dosbox to be in $PATH.
svn path=/nixpkgs/trunk/; revision=7135
2006-11-26 14:10:28 +00:00
Eelco Dolstra ef4fe4f102 * Use a proper distribution.
svn path=/nixpkgs/trunk/; revision=6896
2006-10-28 22:31:46 +00:00
Eelco Dolstra c391e5855b * An example of supporting legacy applications using dosbox ;-)
svn path=/nixpkgs/trunk/; revision=6895
2006-10-28 22:28:35 +00:00
Eelco Dolstra b90781ec21 * Renamed orig-glibc -> orig-libc in some places, and in others, use
the new $NIX_GCC/nix-support/dynamic-linker file to locate the
  dynamic linker directly (don't hardcode ld-linux.so.2).

svn path=/nixpkgs/trunk/; revision=6873
2006-10-27 12:43:32 +00:00
Eelco Dolstra 76405f2b7f * `drv + /path' is deprecated, so don't do that anymore.
svn path=/nixpkgs/trunk/; revision=6754
2006-10-17 14:06:18 +00:00
Eelco Dolstra 1442e8ec22 * Copy a bunch of files to nix.cs.uu.nl.
svn path=/nixpkgs/trunk/; revision=6711
2006-10-12 13:50:54 +00:00
Eelco Dolstra 368c196a62 * More descriptions.
svn path=/nixpkgs/trunk/; revision=6709
2006-10-12 10:53:16 +00:00
Eelco Dolstra 6006d61835 * Added a bunch of descriptions.
svn path=/nixpkgs/trunk/; revision=6705
2006-10-11 16:45:55 +00:00
Eelco Dolstra 2ad0491113 * Exult now with glorious Roland MT-32 music!
svn path=/nixpkgs/trunk/; revision=6503
2006-09-12 15:23:28 +00:00
Eelco Dolstra 1dedc5ef87 * Added Exult.
svn path=/nixpkgs/trunk/; revision=6501
2006-09-12 00:15:05 +00:00
Eelco Dolstra bf1e734f85 * Don't use the subpath operator (~) anymore, it's subsumed by normal
concatenation (+).

svn path=/nixpkgs/trunk/; revision=6080
2006-08-09 15:05:30 +00:00
Armijn Hemel d9ec01e77f add scummvm (scummvm.sf.net)
svn path=/nixpkgs/trunk/; revision=6079
2006-08-08 23:39:03 +00:00
Eelco Dolstra 9f898a586b * Copy even more files (in particular from losser.st-lab.cs.uu.nl,
can't assume that it will live forever).

svn path=/nixpkgs/trunk/; revision=4624
2006-01-30 16:11:00 +00:00
Eelco Dolstra 3389f4bc36 * Copy lots of files to nix.cs.uu.nl.
svn path=/nixpkgs/trunk/; revision=4623
2006-01-30 16:04:03 +00:00
Eelco Dolstra 3ba77c1b40 * Get the Unreal Tournament 2004 demo to work with the new scheme for
handling OpenGL.

svn path=/nixpkgs/trunk/; revision=4616
2006-01-30 11:44:39 +00:00
Eelco Dolstra 7f74c406c4 * In Quake 3, by default use Mesa as the OpenGL implementation. But
allow the OpenGL implementation to be overriden through the
  OPENGL_DRIVER environment variable.  If it is not set, we use the
  implementation installed in the profile
  /nix/var/nix/profiles/opengl, allowing easy late binding by the
  user, e.g.,

    $ nix-env -p /nix/var/nix/profiles/opengl -i nvidia-sys-opengl

  might install the NVidia OpenGL implementation.

  The code that does this is not specific to Quake 3: it has been
  factored out into build-support/opengl/mesa-switch.sh.  Presumably
  any application that requires hardware-accelerated OpenGL needs it.

* Add the Quake 3 demo to the cache.

svn path=/nixpkgs/trunk/; revision=4612
2006-01-28 00:41:16 +00:00
Eelco Dolstra 3263d078dd * Get the Quake 3 demo data to work with the open source Quake 3.
quake3/demo takes care of downloading and patching the required PAK
  files.  quake3/wrapper calls the Quake binary with a synthesised
  directory of symlinks to activated PAK files.  This should make it
  easy to plug in the commercial PAKs, or third-party mods.

svn path=/nixpkgs/trunk/; revision=4611
2006-01-27 23:51:36 +00:00
Eelco Dolstra 6557c84b19 * Fix the fix.
svn path=/nixpkgs/trunk/; revision=4601
2006-01-26 18:53:45 +00:00
Armijn Hemel 691e719ef0 fix the Nix expression, so it evaluates correctly...
svn path=/nixpkgs/trunk/; revision=4599
2006-01-26 18:50:25 +00:00
Eelco Dolstra d24417654c * Put a tarball of the Quake 3 sources somewhere.
svn path=/nixpkgs/trunk/; revision=4596
2006-01-26 15:31:37 +00:00
Eelco Dolstra 059858741c * Added basic Quake 3. Some wrapper stuff is still needed to get it
to work "out of the box" with hardware acceleration and either the
  shareware or full PAK files.  But with some hackery, I have gotten
  it to work with both Mesa software rendering and NVidia hardware
  rendering.

svn path=/nixpkgs/trunk/; revision=4595
2006-01-26 14:43:05 +00:00
Eelco Dolstra 82e678362f * "." -> "source".
svn path=/nixpkgs/trunk/; revision=4335
2005-12-05 14:11:09 +00:00
Eelco Dolstra b6befed50e * Updated SDL, NASM and Generator to the latest versions.
* Moved Generator to the misc/emulators directory.

svn path=/nixpkgs/trunk/; revision=4330
2005-12-03 01:33:18 +00:00
Eelco Dolstra 454707da23 * catamaran.labs.cs.uu.nl -> nix.cs.uu.nl.
svn path=/nixpkgs/trunk/; revision=3660
2005-08-22 08:39:27 +00:00
Eelco Dolstra 023e502340 * The latest Generator (Genesis / Mega Drive emulator). No longer
crashes when not started in full-screen mode.

svn path=/nixpkgs/trunk/; revision=3316
2005-07-12 11:40:16 +00:00
Eelco Dolstra e42507d182 * Move tarballs to catamaran so that we are no longer dependent on a
gazillion different servers.  Resurrected some 25 missing files.

svn path=/nixpkgs/trunk/; revision=2237
2005-02-15 14:44:19 +00:00
Eelco Dolstra dc29a4ac48 * Added SDL, Simple DirectMedia Layer.
* Added NASM, the Netwide Assembler.
* Added Generator, an emulator for Sega Genesis / Mega Drive machines.
  Built with XVideo patch. Strangely it crashes with a GDK error when
  started in normal mode.  However, with the "-a" switch (arcade mode)
  it works, and subsequently switching back to windowed mode (Ctrl-F)
  also works.

svn path=/nixpkgs/trunk/; revision=1509
2004-09-26 18:12:51 +00:00
Eelco Dolstra 8e22f2f58b * Unreal Tournament 2004 Demo. Also a binary-only component.
An interesting complication is that we have to change the ELF type
  of the executable from `Linux' to `SVR4', otherwise the
  `ld-linux.so.2' trick to override the glibc used doesn't work
  (apparently `Linux' is not a recognised ELF type!).

  UT doesn't work with software Mesa, so right now we impurily use
  `/usr/lib/libGL.so'.  I cannot really test whether it works with
  hardware Mesa, since it barfs with an error about missing OpenGL
  extensions.  But that's probably because I'm testing this on an
  iBook over an SSH connection to a Linux machine.

svn path=/nixpkgs/trunk/; revision=1047
2004-06-09 18:06:29 +00:00
Eelco Dolstra ce53f3736e * Quake 3 Arena Demo. The goal is to show that Nix can also be used
to deploy existing binary-only components.

  We use the `ld-linux.so.2 PROGRAM' trick to force the use of our own
  glibc, and set LD_LIBRARY_PATH to point to the required libraries
  (X11, Mesa).

  Since Mesa is software-only, Q3A is rather slow.  I'll have to
  figure out how to use the Mesa from XFree86 (X.Org), since it knows
  how to use DRI (or at least speak the GLX protocol).  Unfortunately
  the xlibs people haven't modularised that part of XFree86 yet.

  Also, the flag `+set s_initsound 0' has to be passed to Quake to
  disable sound, otherwise it segfaults on startup.  It doesn't do
  this with the normal glibc, which is strange.  Maybe it tries to
  dynamically load some sound library or something.

svn path=/nixpkgs/trunk/; revision=1046
2004-06-09 17:59:46 +00:00
Eelco Dolstra 57c5759250 * Missing file.
svn path=/nixpkgs/trunk/; revision=902
2004-04-01 20:20:09 +00:00