2012-10-05 08:32:34 +02:00
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{stdenv, fetchurl
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, pkgconfig, mesa
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, SDL, SDL_image, libpng, zlib, libvorbis, libogg, libmikmod, unzip
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}:
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stdenv.mkDerivation rec {
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name = "uqm-${version}";
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version = "0.7.0";
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src = fetchurl {
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url = "mirror://sf/sc2/uqm-${version}-source.tgz";
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sha256 = "a3695c5f7f0be7ec9c0f80ec569907b382023a1fee6e635532bd53b7b53bb221";
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};
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content = fetchurl {
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url = "mirror://sf/sc2/uqm-${version}-content.uqm";
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sha256 = "b8f6db8ba29f0628fb1d5c233830896b19f441aee3744bda671ea264b44da3bf";
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};
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voice = fetchurl {
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url = "mirror://sf/sc2/uqm-${version}-voice.uqm";
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sha256 = "bcccf801b4ba37594ff6217b292744ea586ee2d447e927804842ccae8b73c979";
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};
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music = fetchurl {
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url = "mirror://sf/sc2/uqm-${version}-3domusic.uqm";
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sha256 = "c57085e64dad4bddf8a679a9aa2adf63f2156d5f6cbabe63af80519033dbcb82";
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};
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/* uses pthread_cancel(), which requires libgcc_s.so.1 to be
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loadable at run-time. Adding the flag below ensures that the
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library can be found. Obviously, though, this is a hack. */
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NIX_LDFLAGS="-lgcc_s";
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buildInputs = [SDL SDL_image libpng libvorbis libogg libmikmod unzip pkgconfig mesa];
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postUnpack = ''
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mkdir -p uqm-${version}/content/packages
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mkdir -p uqm-${version}/content/addons
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cp $content uqm-${version}/content/packages/uqm-0.7.0-content.uqm
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cp $music uqm-${version}/content/addons/uqm-0.7.0-3domusic.uqm
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cp $voice uqm-${version}/content/addons/uqm-0.7.0-voice.uqm
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'';
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/* uqm has a 'unique' build system with a root script incidentally called
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* 'build.sh'. */
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configurePhase = ''
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echo "INPUT_install_prefix_VALUE='$out'" >> config.state
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echo "INPUT_install_bindir_VALUE='$out/bin'" >> config.state
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echo "INPUT_install_libdir_VALUE='$out/lib'" >> config.state
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echo "INPUT_install_sharedir_VALUE='$out/share'" >> config.state
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PREFIX=$out ./build.sh uqm config
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'';
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buildPhase = ''
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./build.sh uqm
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'';
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installPhase = ''
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./build.sh uqm install
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sed -i $out/bin/uqm -e "s%/usr/local/games/%$out%g"
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'';
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meta = {
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2012-10-05 18:36:36 +02:00
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description = "Remake of Star Control II";
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longDescription = ''
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The goals for the The Ur-Quan Masters project are:
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- to bring Star Control II to modern platforms, thereby making a lot of people happy
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- to make game translations easy, thereby making even more people happy
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- to adapt the code so that people can more easily make their own spin-offs, thereby making zillions more people happy!
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'';
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2012-10-05 08:32:34 +02:00
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homepage = http://sc2.sourceforge.net/;
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license = "GPLv2";
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2012-10-05 08:39:00 +02:00
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maintainers = with stdenv.lib.maintainers; [ jcumming ];
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2012-10-05 08:32:34 +02:00
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};
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}
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