nixpkgs/pkgs/games/gemrb/default.nix

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{ stdenv, fetchurl, cmake, SDL, openal, zlib, libpng, python, libvorbis }:
assert stdenv.gcc.libc != null;
stdenv.mkDerivation rec {
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name = "gemrb-0.8.0.1";
src = fetchurl {
url = "mirror://sourceforge/gemrb/${name}.tar.gz";
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sha256 = "0v9iypls4iawnfkc91hcdnmc4vyg3ix7v7lmw3knv73q145v0ksd";
};
buildInputs = [ cmake python openal SDL zlib libpng libvorbis ];
# TODO: make libpng, libvorbis, sdl_mixer, freetype, vlc, glew (and other gl reqs) optional
# Necessary to find libdl.
CMAKE_LIBRARY_PATH = "${stdenv.gcc.libc}/lib";
# Can't have -werror because of the Vorbis header files.
cmakeFlags = "-DDISABLE_WERROR=ON -DCMAKE_VERBOSE_MAKEFILE=ON";
# upstream prefers some symbols to remain
dontStrip = true;
meta = with stdenv.lib; {
description = "A reimplementation of the Infinity Engine, used by games such as Baldur's Gate";
longDescription = ''
GemRB (Game engine made with pre-Rendered Background) is a portable open-source implementation of
Bioware's Infinity Engine. It was written to support pseudo-3D role playing games based on the
Dungeons & Dragons ruleset (Baldur's Gate and Icewind Dale series, Planescape: Torment).
'';
homepage = http://gemrb.org/;
license = licenses.gpl2;
platforms = stdenv.lib.platforms.all;
hydraPlatforms = [];
};
}