nixpkgs/nixos/tests/quake3.nix

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{ pkgs, ... }:
let
# Build Quake with coverage instrumentation.
overrides = pkgs:
rec {
quake3game = pkgs.quake3game.override (args: {
stdenv = pkgs.stdenvAdapters.addCoverageInstrumentation args.stdenv;
});
};
in
rec {
makeCoverageReport = true;
client =
{ config, pkgs, ... }:
{ imports = [ ./common/x11.nix ];
hardware.opengl.driSupport = true;
services.xserver.defaultDepth = pkgs.lib.mkOverride 0 16;
environment.systemPackages = [ pkgs.quake3demo ];
nixpkgs.config.packageOverrides = overrides;
};
nodes =
{ server =
{ config, pkgs, ... }:
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{ jobs."quake3-server" =
{ startOn = "startup";
exec =
"${pkgs.quake3demo}/bin/quake3-server '+set g_gametype 0' " +
"'+map q3dm7' '+addbot grunt' '+addbot daemia' 2> /tmp/log";
};
nixpkgs.config.packageOverrides = overrides;
};
client1 = client;
client2 = client;
};
testScript =
''
startAll;
$server->waitForUnit("quake3-server");
$client1->waitForX;
$client2->waitForX;
$client1->execute("quake3 '+set r_fullscreen 0' '+set name Foo' '+connect server' &");
$client2->execute("quake3 '+set r_fullscreen 0' '+set name Bar' '+connect server' &");
$server->waitUntilSucceeds("grep -q 'Foo.*entered the game' /tmp/log");
$server->waitUntilSucceeds("grep -q 'Bar.*entered the game' /tmp/log");
$server->sleep(10); # wait for a while to get a nice screenshot
$client1->block();
$server->sleep(20);
$client1->screenshot("screen1");
$client2->screenshot("screen2");
$client1->unblock();
$server->sleep(10);
$client1->screenshot("screen3");
$client2->screenshot("screen4");
$client1->shutdown();
$client2->shutdown();
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$server->stopJob("quake3-server");
'';
}