nixpkgs/pkgs/games/quake3/default.nix

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{stdenv, fetchurl, x11, SDL, mesa, openal}:
# To run: ./ioquake3.i386 +set r_allowSoftwareGL 1
/* To get hardware acceleration of NVidia cards:
[eelco@hagbard:/nix/store/l28zjkflzlydmdqwh32a81krj7vn3xgh-quake3-icculus-1.33pre526]$ ls -l
total 3080
drwxr-xr-x 2 eelco users 4096 2006-01-26 15:10 baseq3
-rw-r--r-- 1 eelco users 5529 2006-01-26 15:36 botlib.log
-rwxr-xr-x 1 eelco users 685640 2006-01-26 15:09 ioq3ded.i386
-rwxr-xr-x 1 eelco users 1342232 2006-01-26 15:09 ioquake3.i386
lrwxrwxrwx 1 eelco users 19 2006-01-26 15:18 libGL.so.1 -> /usr/lib/libGL.so.1
lrwxrwxrwx 1 eelco users 23 2006-01-26 15:19 libGLcore.so.1 -> /usr/lib/libGLcore.so.1
lrwxrwxrwx 1 eelco users 30 2006-01-26 15:24 libXcursor.so.1 -> /usr/X11R6/lib/libXcursor.so.1
lrwxrwxrwx 1 eelco users 27 2006-01-26 15:34 libnvidia-tls.so.1 -> /usr/lib/libnvidia-tls.so.1
-rw-r--r-- 1 eelco users 1093352 2006-01-26 15:21 log
drwxr-xr-x 2 eelco users 4096 2006-01-26 15:09 missionpack
Then do: LD_LIBRARY_PATH=. ./ioquake3.i386
Need to put this in a wrapper.
Idem for adding the various *.pak files.
*/
stdenv.mkDerivation {
name = "quake3-icculus-1.33pre526";
src = /tmp/quake3-r526;
builder = ./builder.sh;
buildInputs = [x11 SDL mesa openal];
}