kNCurses/HorizontalTilingWindowManager.cpp
Christian Burger 3be5336ca0 refactoring tiling window manager
Laying out the windows in the window manager frame, is a very similar
process regardless of doing it horizontally or vertically. So the
template design pattern was applied and the general functionality was
pulled up; only specific functionalities were put into the corresponding
classes.

kNCursesDemoApp: Separated the screen into three windows vertically. The
top and bottom window contain another two windows each, lay out
horizontally. The top left window is fixed to width 1 and the top right
takes the rest of the space. Bottom two windows take 50 % of the space
each.

Remarks: There are still some rendering bugs, when hiding and showing
windows. E. g. when hiding the top or middle window with `<F1>` or
`<F2>` respectively, the bottom window has some errors. Maybe some
timing issue.
2022-05-18 21:15:13 +02:00

40 lines
1.2 KiB
C++

/**
* @author Christian Burger (christian@krikkel.de)
*/
#include "Debug.hpp"
#include <kNCurses/HorizontalTilingWindowManager.hpp>
#include <kNCurses/Window.hpp>
#include <ncursesw/ncurses.h>
#include <algorithm>
namespace krikkel::NCurses
{
using std::recursive_mutex;
HorizontalTilingWindowManager::HorizontalTilingWindowManager(NCursesWindow *rootWindow, std::recursive_mutex *ncursesMutex)
: TilingWindowManager(rootWindow, ncursesMutex)
{}
void HorizontalTilingWindowManager::resizeAndMoveWindow(Window *window, windowDimension dimension, windowPosition position)
{
__debug_log("(" + std::to_string(position + begx()) + ", " + std::to_string(0 + begy()) + ", " + std::to_string(dimension) + ", " + std::to_string(height()) + ")");
window->resize(height(), dimension);
window->mvwin(0 + begy(), position + begx());
}
TilingWindowManager::windowDimension HorizontalTilingWindowManager::getAvailableSpace()
{
return width();
}
void HorizontalTilingWindowManager::windowBorder()
{
vline(height());
}
void HorizontalTilingWindowManager::moveCursor(TilingWindowManager::windowPosition position)
{
move(0, position);
}
}